Chênombre - Un univers pour UMBRA
A downloadable game
Il y a longtemps, j'étais tombé sur la discussion d'un forum parlant d'un univers inspiré d'Hollow Knight, appelé Oakenshade (si mes souvenirs sont bon). Je l'avais traduit et modifié à ma sauce pour une campagne avec des amis, qui a bien sûr duré 3 séances max.
Il y a plusieurs mois, j'ai découvert UMBRA qui propose de jouer du Hollow Knight avec le système LUMEN. J'ai repris l'univers de Chênombre, bricolé par-dessus le lore d'UMBRA, et puis j'ai traduit le tout pour faire une campagne avec les même potes. Rebolote : 2 ou 3 séances à tout casser.
Mais je commence à avoir pas mal de truc, et je me dis que tout ce matos pourrait servir à d'autres.
Alors voilà : Chênombre !
Vous trouverez dans ce tas de trucs :
- Des Factions pour donner des missions à vos Chevaliers,
- Des cartes et une description des zones,
- Des aides de jeux pour UMBRA (ou plus ou moins n'importe quel jeu LUMEN), dont un générateur de mission,
- Des archétypes de Chevalier pour UMBRA pour les personnages.
UMBRA, en anglais, auquel les Aides de jeux font référence (pas convaincu par les états de combat, mais c'est pas du tout mon champ d'expertise) : UMBRA by Star Bear Games (itch.io)
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Toorte au JDR |
Genre | Role Playing |
Tags | Exploration, Fantasy, hollow-knight, illuminated-by-lumen, insect, lumen, Tabletop role-playing game, umbra |
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Comments
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Any chance you can get this to English?
Honestly, I don't think I'll have the courage to translate all this...
Most of this work was created for a few never-really-played campaigns other the years, that's why I've dumped them here so they can be a bit useful.
The PDF can be translated throu Google I guess, it's not so bad usually.
Is there a specific part of it that you're interested in ?
I asked because I thinking creating the same. Hollow knight is a beauty. A shame more people haven't check on it.
Yeah HK is a gem, but it's hard to create something approaching in a RPG ! My version was more levily, "before the fall" in a way, 'cause you can interact more easily with the world, NPCs and all. I'm not totally sure it would be easys to make an empty world with lore written on objects and still be interesting ôo
A few games to recreate that, at the top of my head :
You can check out UMBRA. It's a HK-ttrpg inspired and based on the LUMEN system, so fast paced combat. I'm not totally fond of how in this one they used states and well, since it's focused on combat, the exploration part is very thin. But it was a fun basis for us.
UMBRA by Star Bear Games (itch.io)
I've seen the game Fireflight was out recently, which tries to emulate the metroidvania genre and with some souls-borne loneliness I guess.
There's a SRD to hack it !
Firelights by Fari RPGs (René-Pier Deshaies) (itch.io)
There's DiceSouls, which have some neat mechanic to connect zones and explore the world ! And a good trick to recreate the "I've died against this enenmy, I'll be better next time"
Dice Souls by Chris Bissette (itch.io)
Maybe RUNE, which is really a light-tactictal combat in Solo (No GM), and exploration on a map. It's not very HK, but there's some game design bits to steal I'm sure ^^
RUNE by Gila RPGs (itch.io)